Firefight Theory

Let's try to explore what is the core of Tarkov.
The hamsterwheel
The basic gameplay can be coarsely divided into two stages. Raid and stash. The events from one stage affect the next stage.
If we further divide the raid into its particles we have gunfighting and looting. I think the developers lately put too much focus on the looting and neglected gunfighting. But that is a post for another time.
You guess which part of the game.
Gunfighting If asked what the most exciting part of the game is for you, what would you answer? For me, it is the gunfighting. Looting, equipping gear, all the other things are fun supporting parts, but the core is the gunbattle. If you could narrow it down to what part of the gun battle you would find the most exciting to a second, what would it be?
For me, it's when the shooting starts.
This is when the rush, or the emotional high kicks in. The excitement of the fight is influenced by the risk involved. The winner gets the gear the loser was carryin…
The hamsterwheel
The basic gameplay can be coarsely divided into two stages. Raid and stash. The events from one stage affect the next stage.
If we further divide the raid into its particles we have gunfighting and looting. I think the developers lately put too much focus on the looting and neglected gunfighting. But that is a post for another time.
You guess which part of the game.
Gunfighting If asked what the most exciting part of the game is for you, what would you answer? For me, it is the gunfighting. Looting, equipping gear, all the other things are fun supporting parts, but the core is the gunbattle. If you could narrow it down to what part of the gun battle you would find the most exciting to a second, what would it be?
For me, it's when the shooting starts.
This is when the rush, or the emotional high kicks in. The excitement of the fight is influenced by the risk involved. The winner gets the gear the loser was carryin…