The 0.8 changed a few things in the economics of the game. First let's talk about the good parts. Armor received a very strong price increase, PACA costing 25k (was 16k), the new class 3 armor vest costing 475$ and a class 3 UN helmet 358$.
This puts heavy armor slightly out of reach for every-raid use and has a knock-on effect for weapon attachments like suppressors or large magazines. Running a full set of armor and the best attachments is now exorbitantly expensive. This keeps the game from becoming boring for experienced players with a lot of cash.
Ammo is more expensive too. For details on that, read our 0.8 ammo preview
The 31k Kalashnikov problemHowever, AK assault rifles remain very cheap. The whole range of AK rifles can be bought for anything between 22500 to 40000 roubles. The russian submachineguns, are within this price range. This is a problem, because any assault rifles outperforms any other weapon class in the game, for nearly the same price. This pushes weapon diversity out of the game, because no one will buy a shotgun or pistol when faced by enemies with rifles. SMGs have close range firepower and firerate, but they still are outperformed by rifles, for the same price.
This will turn the game into a wasteland of AK rifles everywhere. Here are some ideas to prevent that.
- Add a flat +20000 price increase for ALL ak rifles. This would separate rifles in the game's pricing structure from SMGS and increase diversity in gameplay.
- When players are forced to use cheaper weapons it increases the length of firefights and this is more fun. Evidence for that is how much more fun the game is shortly after a wipe, when everyone has to improvise with what they can find. Remember early after the wipe? When you had to carry some extra 10 round mags because you could not afford a large vest? This finely nuianced decision making is gone once you keep stacking money while repeatedly going into fights with an AK74.
Dogtag moneyIt is still too much, that dogtag of a level 34 player sells for 17000 roubles. This means 2 kills get you a free rifle. Most players will be level 20-30 in a week.
ConclusionOnce the fun of unlocking all the traders is gone, the game still has to be fun and force the player to make impactful decisions before the raid (what to bring into combat) and what to do in the raid. But as with previous patches, this challenge will erode one week after a wipe. Everyone will have an AK every round, and the ammo loading feature in combat won't have much impact, because one party of a firefight will be dead long before the shooter has burned through 4 magazines.
The increased cost of armor is a great first step, because it keeps well armored players scared because of the sheer cost of the armor. But unless there is some variation in weapon selection (and the pressure to select cheaper weapons), combat will become repetitive.
Another article about the economics from January:
>>Tarkov is on easy street
Rifles should cost at least 50k even the cheapest ones. And the resale value of weapons should be reduced drastically. This would force player to work with looted weapons over simply selling them for large profit and then buying what they want.
Oh and one more thing:
Suggesting to make SMGS and shotguns cheaper as they are right now is not going to work, because then it would push pistols out of the game.