Ergo buffs in 0.10 is a casual iceberg about to ram the realism ship
But there are two problems with it:
- The ergonomics modifiers on some attachments do not make sense.
- Recent reddit requests will cause the devs to exaggerate ergonomics modifiers.
As for the first problem. Ergonomics in theory should work like this:
- The less stuff you pack on your gun, the handier it is. If you put a scope on it, it adds extra weight and it adds an expensive fragile thing on top that makes you naturally handle it more careful (and slower). Imagine putting a 1000$ scope on your rifle in real life. Would you throw that gun into the back of your pick up truck? Let's keep this in mind: Ergonomics = How careful I have to be when handling it so nothing breaks.
- The second part of ergonomics is how well you have a hold of the gun. A front grip allows for a more natural wrist angle. Because human wrists are not made for holding straight barrels with their off-hand. This is a design relic of the first muskets before ergonomics was a thing people consciously applied to firearms. So following this, a vertical or angled grip give you a better grip and therefore increase ergonomics. The same for pistol grips.
- If the whole weapon is easier to handle without the fear of breaking it == + ergonomics.
- If the whole weapon is easier to hold onto == + ergonomics.
However if we look at handguards, the realism is being derailed. If you take a look at the above comparison picture of two handguards, do you see what is wrong? This terrible sharp-edged B-10M block of unergonomic stickiness has 5 more ergomonics than the smooth wooden one. That is not realistic. The thing with mounting system, like the picatinny rails, is that they trade smoothness for stickiness to attach things. Every rail on a gun should decrease ergonomics because all these sharp contours have to be avoided to not scratch yourself and have to be avoided to bump into things so they dont get damaged, because damaged rails make it harder to put attachments on it. But almost every item in the game right now with rails on it gives ergo buffs. But it was not this way. Over a year ago, if you put a B-33 dust cover on your AK, it would lower ergo, because it is a large dustcover with a long rail on it. But my guess was that the devs detached themselves from consistent realism when "balancing" it. Because someone on reddit said "I dont want to use this thing not enough ergo plz buff!"
Here is one more thing to back up that argument. MLOK and Keymod. These are mounting systems that only put rails on the gun in specific places. Why you might wonder? Why not rail the whole gun up all the time? Why bother with buying a keymod handguard, then buy a keymod rail to put it on?
The point is that fewer rails make the weapon easier to handle. That is the whole point of these systems. To put only the required amount of rail onto the gun. Does EFT follow this logical realism? In this case it does not. Only 5 ergo for the keymod handguard. But the B-10M which is as comfortable to grip as it is to pet a chihuahua that does not want to get petted gets a 9 ergo. What the heck? Come on BSG, consistent realism. The game should reward smart and realistic weapon modding, but that feature was derailed. Because you can rail up your entire gun and get ergo buffs for it, but if you put on systems that REDUCE the rails to a minimum amount you get less ergo. And scopes have no effect on ergo, only the largest ones give tiny ergo nerfs. If you mount a giant scope apparatus and a red dot on top of it or use a canted red dot then the weapon should be an unwieldly thing that you can barely operate.
- Reward players with fewer mods with better handling unless the item directly improves handling.
- Use consistent realism as a base for decisions, not reddit upvotes.
- Ergonomics buffs should be minimal, barely noticable, and mostly cosmetic.
The rubber pad for the AK weapons should not have ergo buffs, it is a sticky rubber pad that is designed to be sticky and to not slide off your shoulder. That is the opposite of ergonomic.
Red Dot Sights
Red dot sights, while they make it easier to acquire a quick sight picture should also get ergo NERFS. Their faster target acquisition is offset by the extra weight on the gun and the required care the shooter has to use to not bump into into things because it is fragile. Of course that is an abstract effect currently not present in EFT but it should be counted into the ergo nerf.
The Casual IcebergLet's talk about the second problem, it all started with this:
Here is what I would like to predict. Players who focus a lot on creating the "perfect build" because the "meta" will lose sight of what is really important, keeping the firefights realistic. And so it appears, will the devs. Players will demand larger and larger ergonomics buffs for cool looking pistol grips so it is "worth" putting on the gun. The end result are not only visually warped AK weapons (seriously what is wrong with people putting western stocks on AK rifles), but also the realism of the game getting warped. Because the weapon handling characteristics will be distorted to unrealistic levels.
Here are the worst effects I predict:
- Time required to acquire sight picture will be reduced to comedic COD casual levels, possibly less than a tenth of a second. Because this is an accept casual fps standard to make foregrips snap your aim faster. But this has no basis in reality. A front grip only allows you to hold the gun more comfortably and possibly have a tighter grip, so it could only affect recoil and sway, and the rate at which your left hand tires.
This is one of the more important things. If aiming to sights becomes this quick casual snap then it removes the magic of the experience of carefully aligning the weapon sights. The realistic feeling of shooting and aiming with a weapon should not be thrown out to be a casualty for secondary game features like attachment buffs.
- Reloading time, which already is too short, will be even shorter. Which then will be a perfect replica of the "sleight of hand" perk in COD. Another way to suck realism out of the game.
- Heavy, large weapons will feel light as a feather because they can be pumped up with ergonomics.
Ergonomics does not need a "buff". It is supposed to be a small, barely noticable modifier. If this is exagerrated the game effectively started introducing magical modifiers and soon after that we might get frost damage or fire damage bullets because if Borderlands or Divinity 2 has it then why not?
Anything that distorts the raw hard realism of weapon handling should be removed or reduced in effect. However the opposite is happening now. This is why the article compares this very bad buff idea to an iceberg. It is one of the many very bad reddit ideas that for reasons I dont get, get picked up by the devs so that players who just play this like some diablo gear optimization puzzle feel better. But that is not the core of the game. The core is realistic gunfighting. The loot farmer casuals seriously should step back and consider all these things they wish for.