Glitches should be public because they are not cheats

While browsing the EFT forum and the reddit, I have noticed something was off. The reddit staff was threatening people with new rules. That is nothing noteworthy as the staff there is always craving for new ways to trap people so they can ban them. But what was new about this ruleset was the insistence on forbidding discussion of exploits or glitches. In the same sentence with cheats.

That is weird. The "pistol glitch" has been in the game for a long time. It was fixed, then reappeared. So why this particular rule today? It became more interesting 3 posts down.

The lead developer threatening a "last chance" and a lengthy post trying to defend the idea that glitches should not be public and for everyone to see.

Definition of a glitch First let's examine what a glitch is. A glitch, or exploit, is an unintended and/or unexpected flaw in the game that gives the user an unintended advantage. This is why it is called an exploit. A flaw in the game is exploited.


Firefight Theory

Let's try to explore what is the core of Tarkov.

The hamsterwheel
The basic gameplay can be coarsely divided into two stages. Raid and stash. The events from one stage affect the next stage.

If we further divide the raid into its particles we have gunfighting and looting. I think the developers lately put too much focus on the looting and neglected gunfighting. But that is a post for another time.

You guess which part of the game.
Gunfighting If asked what the most exciting part of the game is for you, what would you answer? For me, it is the gunfighting. Looting, equipping gear, all the other things are fun supporting parts, but the core is the gunbattle. If you could narrow it down to what part of the gun battle you would find the most exciting to a second, what would it be?
For me, it's when the shooting starts.

This is when the rush, or the emotional high kicks in. The excitement of the fight is influenced by the risk involved. The winner gets the gear the loser was carryin…

Tarkov needs more realism: Nerfs and Buffs

EFT for me is the flight simulator among fps games. The first fps game that offers uncompromising realism. The flight simulator comparison I relate to DCS (Digital Combat Simulator), which is a flight sim game with hard realism. A cockpit simulator where you have to flip every switch like in the real plane or helicopter. In that game, every subsystem is made realistic, beyond any gameplay or balance concern. Realism is the baseline that is never crossed.

Cockpit of an F-5E in DCS.
The term "fun vs realism" is not applied in DCS. One of the contractors, Belstimtek, which is a 3rd party developing modules for DCS, has the following advertisment on their website:

Enchant by realism.
Eagle Dynamics, the creator of DCS is a russian company. Belsimtek is Belorussian. The reason I mention this is that it appears the russian gaming market embraces complex realism more than western markets. There has been a long standing series of games from different companies that  made realism a ve…