Confirmed Weapons List

Coming Soon Features ListUpdated 14.10.2018


Confirmed for 0.10.2 or 0.10.5. Based on twitch comment, possibly a typo.

Mosin Mods

Confirmed for 0.10.5 

Russian-manufactured AR-15 civilian (semi auto) rifle

Devs trying to get it into 0.11

Remington R700 Rifle

Tweeted September 19th. My estimate, will be released end of January 2019. Source: R700 reveal

HK-416 Rifle
Confirmed for 0.11Source: HK-416 "Leak"

No confirmed date Source: Screenshot of scav boss holding RPK-16

No confirmed date. My estimate, February 2019.Source: Shown on forum.

No confirmed date. Source: Indirectly confirmed with photo. 

No confirmed date.Source: Weapon held by developer in developer video.

SVD Dragunov
Confirmed to be the "next DMR rifle" by Nikita, but no date given.Source: Shown on twitter. 

No confirmed date.Source: Shown on twitter.

Klean's recoil idea will ruin Tarkov / A story about zebras and crocodiles

Hello and welcome to another episode of me trying to put out a casual fire that is threatening to burn down the realism in EFT.

How recoil works right now in EFT:

Please pay close attention to the initial recoil impulse creating a strong kick for the first few shots, and then it settles down into a rythm the shooter can control.

This is realistic and backed by many gifs I have created from youtube videos. Take a look:

In this video, you can see Iraqveteran8888 "hipfiring an AR15 type weapon on full auto. While he is shooting, don't look at the weapon but instead look at what is happening to his upper body.
Do you see how when the shooting starts, his body is rocked back, then remains stationary more or less with a slight creep backwards until it quickly rocks back forth when the shooting stops.

 Now for the next example. This gentleman appears to be an experienced weapon user too (he is standing in front of a hesco wall). The same as in the first gif, upper body is rocked ba…

Ergo buffs in 0.10 is a casual iceberg about to ram the realism ship

Let's talk about ergonomics. It is one of the two main values that players watch for when modding weapons. Recoil and Ergonomics. In theory, it is a great idea. A weapon that is more ergonomic can be swayed around faster. It feels lighter.

But there are two problems with it:

The ergonomics modifiers on some attachments do not make sense.Recent reddit requests will cause the devs to exaggerate ergonomics modifiers. 
As for the first problem. Ergonomics in theory should work like this:

The less stuff you pack on your gun, the handier it is. If you put a scope on it, it adds extra weight and it adds an expensive fragile thing on top that makes you naturally handle it more careful (and slower). Imagine putting a 1000$ scope on your rifle in real life. Would you throw that gun into the back of your pick up truck? Let's keep this in mind: Ergonomics = How careful I have to be when handling it so nothing breaks.

The second part of ergonomics is how well you have a hold of the gun. A fr…

Let's make real Terminator Scavs

Imagine we could build the perfect scav. A scav that can not be bargained with, reasoned with, that does not feel pity or remorse or fear and that absolutely will not stop until you are dead.

I think what I mean was

A scav that can not be bargained with tushonkas, reasoned with, that does not wiggle or feel remorse or GEARfear and that absolutely will not stop until you hoof it to the extract like a b#+4c.

What am I talking about this time you might wonder. In a recent very bad decision, the developers lowered the scav timer to 10 minutes. This is very bad for the game economy as it
allows weak players too get too much cash without effort.allows experienced players to get even more cash without anything below AK-74N out of the game.
However there is one small interesting advantage to 10 minute scavs. It floods the game with player-controlled scavs to chase PMC players. Scav mode has two intended purposes:

It provides players who can't aim with risk-free way to get gear …

Let's not lose the magic

I can tell you a story about cs. Have a moment?

Back in 1999 on June 10th, I was one of the first 30 people who were not devs to ever play cs. It was cs_mansion, the buy menu did not work and I had a glock. Back then, CS was the EFT of its time. It had superior weapon animation, realistic recoil and realistic weapon characteristics like real magazine sizes. Most other fps games still tried to clone quake or duke3d. And supposed "tactical" games revered today for their "realism" like the tom clancy earliest rainbow six games, were muppet shows compared to CS. They did not have first person weapon models, reload animations, or solid mp gameplay.

CS had all of that. Let me tell you how magical it was:

For the first few versions, the losing team would get NO cash. So after a losing streak, of a few rounds, the losing team had to setup elaborate ambushes with pistols trying to lure enemy players so they can acquire an automatic weapon. There was this sense of awe when yo…

Market Price Survey 8/2018

Wird geladen...

Tarkov needs more Free Market

In a recent 0.10 preview post, the developers announced that the "flea market" will be in the next patch, in August. Let's take a look at what they said:

Let's decipher the press chatter into something that a customer can understand better.


Then comes the best part:

"Most of our developers are on holiday leave so we won't get anything done for 3 months so we will declare fixing bugs as a great feature you should be thankful for."
But not only BSG is doing this, Ubisoft did that last year when they dropped any content for "Operation health" and declared a list of bugfixes they have to do anyway as some kind of  important healing process. Similar codewords are "quality of life". Whenever you hear a developer use these words, it means no content, just bug fixes, which are being sold to you as something you should be thankful for.
But, this is not the main point of thi…