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Es werden Posts vom September, 2019 angezeigt.

MP5

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The MP-5 is a German submachinegun chambered for 9x19 that entered service in 1966. The weapon has the appearance of a scaled-down G3 rifle, from the same manufacturer. Perhaps the most recognizable SMG in the world along with the UZI and MAC-10, it is found in the inventories of police force, the Navy SEALS and the British SAS. Variants The weapon is offered as two different variants in EFT. However these are just renamed versions of the same base weapon in EFT. The MP5 and MP5 SD share the same lower receiver ("base weapon") and are therefore not two different weapons, like the AK-74 and the AK-74N, but the same weapon with a different upper receiver. MP-5 Base variant, featuring semi-automatic and automatic firemodes (800 RPM). MP-5 SD A variant with an integral suppressor. A special feature of the suppressor is that it slows supersonic ammo down to subsonic speeds. MP-5 ammo The 9x19 is a standard pistol and SMG cali

Accuracy

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This guide will provide an overview over accuracy and relevant ballistic factors in EFT. Each weapon has an accuracy value, visible on the weapon stats window. On weapons with interchangable barrels, each barrel has an accuracy value on its own stats window. The accuracy value visible on a weapon is the combined total value, including the effects of all weapon parts attached to the weapon. The two primary factors that determine where shots hit are accuracy and muzzle velocity. Accuracy On firing a round, the game spawns a bullet which is set on a vector towards what the barrel is pointing at plus a deviation from that vector. This potential for deviation is an accuracy cone. In a world without gravity (and air resistance), the bullet would fly straight forever along that vector. However because gravity is harsh and she wants her money back, that flight path vector becomes a parabolic curve. Velocity The velocity of a bullet determines how far it can tra