Hand Grenades


Hand Grenades

In this test we examine the three grenades available in EFT (v0.4.1.706).
We test each grenade for its capabilities in instantly killing, wounding, and hitting at all



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All grenades are almost guaranteed kill within a meter of a the target. However at 5 meters we did not have a single kill (in over 20 grenade throws per grenade type).

After the v0.4.1.706 patch damage is still very disappointing. There appears to be more even explosive damage within the damage zone, but fragments hitting targets even at 7 meters is very unlikely still. In the current state the grenades are as if they had no fragments at all because there are still too few fragments spawning or something else is off. In real life the F1 grenade is advertised as very dangerous and it should not be used without cover, but in the game 10 meters appears to be a perfectly safe distance.

Kommentare

  1. F-1 is a scam.. it has a lot worse effective range than advertised! I want my money back!

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    1. hahah XD dude thats was nice . I personly like this grenade. JUST PRONE when you throw it XD or you are dead XD or have no legs anymore

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  2. Wonder if you could try if the grenades are more effective when you are standing on a higher position.

    I was killed instantly multiple times now by my own and mates grenades in the last couple of days. Even when standing behind cover.

    For example: Standing in 3 story dorms in the window in second floor above the cars, throwing the grenade into the woods.

    Standing on the bridge in factory throwing the grenade towards the exit.

    Standing on the railroad bridge on customs, throwing the grenade over the fence behind the shortcut.

    For me it almost looks like as if the fragments are shooting into the air diagonally, even penetrating walls.

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    1. This would make sense. Consider the angle of attack on a fragment that starts on the ground. The angle the fragment has to travel away from the grenade in order to hit you gets much lower as you go farther away. So the chance that a fragment in the grenade takes that angle is lower, and the chances that the fragments go straight up (either because they ricochet off the ground, or are above the explosive within the device) is much higher than a more "horizontal" angle. This could be solved by adding more fragments to the grenade, or adding fixed angles on all fragments so they explode the same way each time.

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    2. I think the developers are spawning far fewer fragments than 270 to save performance.

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