Complete night operations guide
In this guide we will examine what EFT offers for night time combat. What is nighttime? First let's define what nighttime is in EFT. I would define it as the time in which the use of flashlights and night-vision equipment has a tactical advantage over not using it. The edge of dawn and dusk times can be narrowed down to the following: 21:30 is the time of day where dusk transitions into night time. 05:00 is the time of day where dawn transitions into morning. The passing of time Time in EFT passes approximately 5.5 times faster than in real life. This equals to one ingame hour as 12-15 minutes real time. This is important to keep in mind when preparing for a night mission. If you plan to spend 30 minutes in a map, appoximately 2.5 ingame hours will pass. So if the raid is started at 03:00 ingame time, then the sun will start rising near the end of your raid. 22:00. Note the last light of the sunset towards the west. 02:00. If the moon is out, m
You don't have Kivers (armor class 3) but you have Gyurza? Lol...
AntwortenLöschenSeems the name of the ammo was hotfixed: low ricochet FMJ is now called SP11.
AntwortenLöschenRegarding the 9x21 SP12 expanding ammo. Unless offline bullet damage is different from online, I was penetrating paca (class 2) with SP12. Might want to double check these stats.
AntwortenLöschen(If offline dmg is different then nvm)
According to game files SP12 has 27% chance to penetrate level 2 armor
Löschen@Borges
LöschenI test all penetration online. 3 shots. However because of desync you can sometimes get very inconsistent numbers. (armor damage not showing at all)