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Es werden Posts vom Januar, 2018 angezeigt.

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Damage Basics

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When a blacked out limb is it, the damage is multiplied by 1.79 then distributed among all remaining limbs. Zeroing out the chest kills the target, either by secondary damage from another limb or direct hits. Zeroing out the head kills the target only if the head was hit, bleeding the head to 0 from secondary damage does not kill the target. It takes 5 shots to kill a target with 7.62x39 PS ammo when aiming for a leg. It takes 2 shots to the chest to kill a target (wearing no armor or paca) From this we can conclude that center of mass or head shots remain the fastest way to kill a target if the ammo is capable of penetrating the armor. If the ammo can not penetrate the armor, then aiming for limbs is the faster way to kill.

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Suppressor Basics

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In this article we will explore how suppressors work in Escape from Tarkov. Sound Basics When a weapon is fired, the gunpowder behind the bullet explodes and creates pressure in the barrel pushing the bullet out. The sound you identify as a " gunshot " is the gas behind the bullet very quickly exiting the barrel after the bullet. This is usually a loud pop , similar to the sound of uncorking a bottle of sparkling wine. The physical process behind it is the same. But this is only one component of the noise that is created when a weapon is fired. The gunshot itself can be masked with suppressors . The quickly expanding and very pressurized gas is prevented from instantly leaving the barrel and instead is forced to exit the barrel at a slower rate. This turns the very audible "bang" into a much quieter "pfft". But this is not enough to "silence" the firing of a weapon. If a bullet travels faster than the speed of sound, which is 34...

Player-Run Economy

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A HECKIN CONCERN  In this article I would like to explain what does me a hecking concern about the loot economy. How it is supposed to be If we look at how the basic gameplay is supposed to work we can identify the following process: 1. The player spawns in After spawning in the player (and teammates) attempt to secure their immediate surroundings 2. The player starts moving The player selects where to go next depending on his goal for this raid. This can be simply looking for a fight in an area that suits the weapon he brought, looting a specific area or something in between. This part is the core of the game flow. Combat and looting. Players seek out loot as a motivator so they can get better stuff for the next raid by selling loot or by directly acquiring what they want in combat. These systems are intertwined. You grab loot from various containers and you end up having to fight over it with other players and AI. This is the struggle . You get good stuff if yo...

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