Tarkov is too casual
EFT does not live up to the promise of being a hardcore, realistic fps. While many systems are hardcore, like modding and inventory managegement, they are let down by very disappointing AI. However it does not have to be this way. The AI could be better, but it appears it is this disappointing by design.
To illustrate the point, take a look at this short video of a combat situation in Ghost Recon Wildlands:
Take a look at how the AI very agressively keeps the pressure on the player to remain in cover. This is on 3/4 difficulty. On 4/4, my character would already be dead. Once combat starts, the AI is very effective at keeping you suppressed or dead if you don't use cover. At distances beyond 50 meters too. And by suppressed I meann actually forcing you to duck instead of applying an abstract "suppression" effect that makes your screen blur. If you get the attention of large groups of enemies, you won't be able to peek out of cover for most of the time.
Now let's …
To illustrate the point, take a look at this short video of a combat situation in Ghost Recon Wildlands:
Take a look at how the AI very agressively keeps the pressure on the player to remain in cover. This is on 3/4 difficulty. On 4/4, my character would already be dead. Once combat starts, the AI is very effective at keeping you suppressed or dead if you don't use cover. At distances beyond 50 meters too. And by suppressed I meann actually forcing you to duck instead of applying an abstract "suppression" effect that makes your screen blur. If you get the attention of large groups of enemies, you won't be able to peek out of cover for most of the time.
Now let's …